
We’ve specifically set it up to be very modifiable. All of the gameplay systems have been entirely rewritten and re-architected. "The number one thing to know is that Civilization VI is not built on the previous engine. Though all features have been rebuilt for the new engine, most are based on the gameplay of Civilization V, with some notable changes and improvements. Unlike most previous "vanilla" iterations of Civilization, Civ VI will include a number of features in the core game that previously required multiple expansions, including Trade Routes, Religion, Espionage, City-States, Tourism and Great Works. Ĭivilization VI has been completely re-built from previous civ games from the ground up using a new engine. "Everything that Civilization players have loved in Civilization V, we’re bringing forward, in addition to putting on the new gameplay from Civilization VI," - Dennis Shirk. There's not too much that has been taken from previous games, but a lot has been added to the gameplay. Lead designer of the game is Ed Beach, Art Director is Brian Busatti, Anton Strenger as the Senior Gameplay Designer and Dennis Shirk as Lead Producer.


